WeaponSlot: The slot in the weapon to be changed the animation. Putting 0 instead will affect all actors inflicted. Sideview_name: The filename of the sideview graphic to be placed.īattler_id: The ID of the battler to be change sideview graphics. Placing a negative sign will call the enemy instead. Sprite_index: The index of the sprite graphic to be placed.Īctor_id: The ID of the actor to be change face.įace_name: The filename of the face graphic to be placed.įace_index: The index of the face graphic to be placed.īattler_id: The ID of the battler to be change for sideview graphics. Sprite_name: The filename of the sprite graphic to be placed. To use this, you need to put the following notetags:Īctor_id: The ID of the actor to be change graphics. All of the changes can be also applied in battle.
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